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Screen Time to Green Time – New technology in schools helps bridge the Sustainability gap in Curriculum.

August 5, 2022 by Staff Writers

More than 40 schools have signed up to a new online app – Genus – to help teachers engage children in learning about sustainability across the curriculum through immersive and real world missions.

Genus is the brainchild of co-founder Jon Owen, who had a lightbulb moment to empower the next generation to save the planet while watching a nature documentary with his children.

“My daughters asked me why the climate was changing. I told them many people don’t understand, or care enough to help stop it. I immediately realised that if adults don’t get it, what chance do the kids stand?”

“There’s an eco-anxiety which is very real and I don’t like the thought of this generation growing up worrying about the planet,” Mr Owen says.

“While it starts online, in a fun and engaging app, Genus comes alive in the real world, with “young agents” sent on real-world missions which have a measurable, positive impact on the planet – the bigger the impact, the quicker they progress,” he said.

“Schools across Sydney and Wollongong have been using the app since term two, as students can now learn about sustainability through maths, geography and English lessons. Teachers no longer must choose between planet and curriculum because we combine the two.”

Mr Owen explains sustainability is a cross-curriculum priority, however in reality teachers must meet KPIs for core subjects, like Maths and English while sustainability is often sidelined.

“With Genus, students can have their maths lesson while calculating how much money they’d save by switching to a green energy provider or do the sums on how many kilograms of soft plastic can be saved from landfill by recycling biscuit packets and chocolate wrappers from playground bins,” he says.

“Children can learn about soft plastics recycling, how to be more water wise and how to extend the useful life of resources. We take a holistic approach to sustainability, looking at 4 key pillars – Causes of Climate Change, Waste Reduction, Endangered Species and Threatened Environments”

“It’s not a video game, but it is fun, because we are gamifying the experience. With avatars to personalise, lots of games, quizzes and puzzles, children will feel like they are playing, as they have fun and save the planet.

“Our mission is to develop a generation of young people who think instinctively and act decisively for the planet.”

“By developing children’s ability to consider the real-world implications for their actions, Genus develops personal responsibility and drives positive behaviour changes and builds real-life skills.”

A recent survey byThe Lancet of 10,000 children and young people aged 16-25 years across 10 countries including Australia, found 59% were very or extremely worried about climate change and 84% were moderately worried.

“Saving the planet has always been seen as hard and boring – until now. Genus is making sustainability fun for young people.

Genus is also working with the EPA on an initiative called “Love Food, Hate Waste” where pupils learn about how to minimise food waste.

The Ed-tech industry is estimated at around $2 Billion dollars a year.

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